Of course, conflict can arise over who holds the location. The creatures fertilize each other’s eggs which can be implanted into other creatures to spawn new Slaadi. The clan which holds the location of the Spawning Stone (which can change due to the chaotic nature of Limbo) has the right to procreate here. This is where new Slaadi go to create new Slaadi. Since they are nomadic this place clearly holds significance in their culture. ![]() ![]() This is pretty much the only location known that is permanently controlled by The Slaadi. They are also welcoming of new recruits who wish to learn the teachings there. The monks here are hospitable and are happy to receive visitors, putting them up in rooms set aside for such purposes for up to a week. Inside stairs lead to what seem to be walls and ceilings to an outside observer, but as mentioned, everything can be a floor once you learn how to change your personal gravity within limbo. ![]() Since the gravity here can be manipulated on an individual level, this location takes full advantage of that. It is built on a sphere of solid Earth that is said to be about a quarter-mile in diameter. This location is one of the places that has rather interesting architecture and geometry. This particular monastery is led by Sensei Belthomais. Those who are inclined to test their will, follow the ways of the skilled monks of the Githzerai. This is one of the many monasteries within Limbo, owned by the Githzerai. There is said to be a fair-sized market that can contain many items both simple and wondrous. It is not an easy life here, due to Limbo’s natural inhospitality, living spaces are tight, food is not in abundance, and life has to be rather strict in order to continue to survive here. This is the Githzerai’s biggest city within Limbo, it is ruled by a deity-king known only as The Great Githzerai. However, some beings have had the will to exist here for a long time, and have created sprawling cities, monasteries, and other permanent locations in which to live. It takes a lot of effort to permanently stitch together areas in which to live. The plane is Chaos incarnate, so it’s a fairly inhospitable place to exist or visit or place roots in. They both have their own locations in which they dominate, but the Githzerai are a lot more structured and refined in terms of their civilization, and footprint on this plane of existence. The primary two types of beings that can be found here are The Githzerai and the Slaadi. This allows for unique structural design for certain locations. This allows beings that are well versed in controlling Limbo to walk on what might be perceived as walls or ceilings, basically, anything can be considered a “floor” in Limbo. It can be affected similarly to bending the land to your will. The gravity is also slightly different in Limbo. Doing so requires serious concentration, but as more time is spent in Limbo, the easier this becomes. Allowing them to stitch together portions of floating debris. ![]() However, Limbo has an interesting trait, anyone here can exert their will over the lands, and cause them to bend to their will. There is no day or night here, therefore having your own methods of lighting the way is highly recommended, at the very least, darkvision can help. Chunks of Earth, bursts of fire, plumes of air, and waves of water freely float in this plane. The plane is a mishmash of all the primary elements and everything in between. The Plane of Limbo is an outer plane that truly embodies Chaos itself. Escher as we dive into this strange plane of existence. It is a very barren plane, so expect a bit of a shorter post than previous entries into this chronicle of the planes. Afternoon folks! In today’s post, DnD 5e Limbo Explained, I’m going to cover the swirling chaos that is known as the Plane of Limbo.
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